Great new for all Oculus Rift fans out there. If you thought that you’d need a jumbo rig to run your favorite games at 90 frames-per-second, then think again.
Oculus Rift’s devs have just announced that thanks to a new technology called asynchronous spacewarp, those of us who own a low-specs PC will now be able to enjoy the new VR experience at 45 frames-per-second.
The new technology involves a technique called frame interpolation or motion-compensated frame interpolation. Using this advanced video processing technique, the developers are able to generate intermediate frames between the original frames. This marvelous technique will keep motion blur down to a minimum, allowing the game to run smoothly on PC with lower technical specifications.
So, what kind of specs are we talking about here? According to the device’s initial technical specifications, gamers needed at least an AMD Radeon 290 GPU or a NVidia GTX 970 dedicated video card in order to use Oculus Rift.
Thanks to the newest technique, you can now run games using the VR set on any NVidia 1000 and 900 GPU series (GTX 960 included, as well as AMD RX 400 dedicated video cards.
However, do bear in mind that this more of an “on-the-run” patch and not a permanent solution. More specifically, Oculus Rift’s developers said that this fix was created so that low-specs PC owners can enjoy the VR experience, but they still have to buy a more powerful rig in order to unlock the headset’s full potential.
Meanwhile, Oculus Rift’s price seems to hold at a steady $600. Moreover, bear in mind that the $600 pack only contains the VR headset and a pair of bulky earphones. So, if you want to enjoy your VR experience fully, you’ll need to spend an additional $50 to buy the lighter Oculus Rift headphones, $200 more for the Oculus touch handheld devices, and another $80 for the Oculus Rift sensor.
This means that the full kit will cost you $930 and, probably, even more, if you’re thinking of upgrading your system. So after buying this expensive kit and upgrading your rig, what to play? Judging from the list of Oculus Rift-ready games, we easily surmise that we should momentarily stick to the traditional mouse/keyboard/gamepad and widescreen approach rather than join the VR hype-train.
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